Historical Game Design
Thursday, 30 March 2017
Blog 3/30
the most important thing i learned today was that it pays to get your work done. i especially was thinking about this yesterday while me and cole were working on our film. i really did not want to have to do all the work on Thursday. so i worked as hard as i could today. now all we have to do on Thursday is make a voice over and edit the film. this can really apply to anything you can think of in school and in your day to day life. if you spread your work evenly throughout your available to time. that way you are not pressured to get it all done the last day.
Wednesday, 29 March 2017
3/29
Today Logan and I wrote the script for our video. We are going to film tomorrow, to be able to present it later on. We finished the board by coloring it, and we edited the rules to make sure that everything is included. We had to play the game in many different ways too see all the different outcomes and ways to win to add rules. I think our game is very good to have been made this fast, and the video will explain it all. I also liked that we all made different board games, giving it variety, which is nice.
HGD Journal 7
Today, Sage and I made final edits to our game to test. We tested our game with it's new changes and it went pretty well. We had our kings health set at 5, which isn't a lot, but our game lasted over an hour long. We filmed the entire game to edit tomorrow for our video. We need to do voiceovers and edit our video and then we are done. I like our game now more than I did at the beginning when it wasn't finalized. I've really enjoyed this A-term and want to see what our final video looks like.
HGD #8
Today Ilan and I started to add color to our game, we spent most of the morning doing that, adding color to each biome. After completing the coloring and detailing to our board we began writing our script for our introduction in the short film we are making, and completed it on time luckily so tomorrow when we start filming we should be able to finish the intro, then start gameplay filming and from there we should be able to wrap up the day and the rest of the A term.
Blog 3/29
the most important thing i learned today was to take feedback from my play testers. At first whenever they would give me advise i would not really take it seriously. doing that was preventing the growth of my game. for Example when i played with Joseph he suggested that there be less of a certain type of troop, as i thought about the change i realizes it could make the game more balanced. i think the same thing can apply to most things in our everyday life. for instance, if someone was to confront you about something you might be angry but as time passes you might realize they only want whats best for you.
Tuesday, 28 March 2017
HGD blog
Today we played my game and saw the flaws it had and talked about how to fix them. We found a couple diffrent ways to make my game battle and more efficient. We first found out that the way the cards worked was very inefficient and confusing to use in the game in general. So now I'm going to make info cards for each unit. The second issue we found was the HP card making which took a long time because you had to go and add the health points up while sorting through these cards that have them on them. I'm going to fix this by giving cards that already have this information on them. Lastly we found that the rolling in the beginning takes a minute, so I was thinking about diffrent ways to implement better ways to do this. Over all we had fun exploiting a the flaws in the rules of my game and finding out how to fix them.
HGD Journal 6
Today I play tested my game twice. I played once with Sage to test out our new changes to balance out the cards. Then my second game was with Dr. Quillin who really helped me think about more ideas. The main idea was judging rollover damage and how to apply it. And based on how we apply the rollover damage, how much health should the King have. The idea that Sage and I agreed upon was what Dr. Quillin suggested, where two cards that are paired will be affecte by rollover damage, or where the last card on the table will be killed and the left damage from the attack will hit the King. We haven't come up with a set amount of health for the King yet.
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