Monday, 27 March 2017

Elias 3/27


So despite how much I hated my previous version of "Anarchy," I do enjoy my new version, "Wyvern's End/Bane." Following the idea of multiplayer vs 1 player, this is a minimalistic materials game, using die as HP counters, damage counters, heal counters, and much more. The game can be 2-6 players, each player controlling a character with unique roles, such as a healer, a priest, or an alchemist. 1 player could control all 5 roles while another plays the dragon, or the role cards could be divided between the players. Every role MUST be used or the dragon will have a HUGE advantage. With playtesting, garret and I found quite a few issues, but when I played with Cole, I let him win, which told me that either the dragon was OP or the others were underpowered. I enjoy this because the minimal materials make the game able to be played almost anywhere. I am much more satisfied with this product. I could, in theory, add character tokens for extra flair.

No comments:

Post a Comment