Wednesday, 22 March 2017
Blog Post #2
An important thing I learned today was not to spend too much time thinking about making your game physically. If you do this you would spend all of your time making a game that might not be flushed out all the way. instead you should spend your time thinking out all of the game mechanics. in order to do this i had to sit and just think for a while. you could also try bouncing your ideas off someone. since i am working in a group with Cole on our game it made it easy for us to compare multiple ideas and find the one that best suits your game. through my own research i learned that when you are play testing a game it does not need to be beautiful. it certainly helps but in the end if your game is not playable you wont get by on looks alone.
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