Thursday, 23 March 2017

3/23 - HGD Blog

Today was the day to crack down and really get to work on our games. The morning started off as usual, with a seminar over the previous night's reading, followed by some gameplay.
Today, John, Elias, Dr. Q, and I played a game called Trailer Park Boys, which while based in its humorous themes, was actually a well designed game that offers a lot of useful experience and information to our task of creating a game of our own. The game's goal is to collect the most plastic yard flamingos, a goal that is accomplished by sabotaging the trailer parks of the other managers(players) whilst building up your own. Through different characters with varying stats and modifiers, as well as many different amenities and obstacles that must be tackled, each player has a (more than)sufficiently difficult time gathering enough flamingos for the game to end. Through its witty humor, and underlying sound structure, the game was a huge success, and knowledge of its unique mechanics will surely help us in our game design.
In the afternoon, it was time to really make some progress on our first drafts. I spent nearly the entire time drawing out a 32x40 grid on what will soon be my board, and couldn't do much more than begin to color-coat each side before the day was out, though it certainly feels good to have this most tedious process behind me.
The first draft needs to be done by tomorrow, so tonight will consist of drawing, and making quite a few pieces so the game will be playable(even if not balanced or complete or fun). The good news is that I have a pretty detailed idea of what it will look like when done, and exactly what I need to do to get there, so though it may take a while, it should be an efficient process.
I'm very excited to see what my peers come up with for their games tomorrow, and can't wait to get playtesting!

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