Wednesday, 22 March 2017
HGD Journal 3
Today I played a game called Carcassonne with Sage and Elias. It is a map building game where you draw pieces of the map and connect them to other pieces. You can only connect the pieces together if they fit in the right spot. An example of this would be that you cannot put a road next to a pice that doesn't have a road. In this game there is a point system, you get points by placing small figurines in places to make them either a Monk, Knight, Thief or a Farmer. Their class depends on where you put them. If you put them laying down in a field they are a farmer, if you put them inside a castle if they are a knight, if you put them in a monastery they are a monk, and if you put them on a road they are a thief. All of them have separate ways of getting points. The Knight gets points if the castle is completed, the Monk gets points if the monastery is completely surrounded by other tiles, the thief gets points if the road is complete, and the farmer gets 3 points for every completed castle it has in its field at the end of the game. The goal of the game is to have the most points by the time you run out of tiles to place.
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